Single-segment speed run of Zelda II: The Adventure of Link in "New Game +" mode done on May 19 2006. Uses Up+A warping and death abuse. Available in six versions: normal/low quality DivX, and normal/high/insane/low quality H.264 MPEG-4.
Author's comments: This run was a result of me being depressed about not getting close enough to Rodrigo Lopes' world record of 1:01 for a regular run of this game. Also, I was sick of going through Death Mountain without the Candle and a ridiculous strength advantage. Compared to either of the other runs I attempted for this game, this one was a cakewalk.
Once I got the time down to 43 minutes, it becomes a matter of avoiding unwanted encounters. It's amazing how much time can be shaved off this run due to blind luck. I had one run that was so incredibly lucky that it was minutes ahead of all my other attempts, and about 40 seconds ahead of this one by the time I got to Death Road. Then I hit a snag of bad luck, and it ended up being just over 42 minutes, when it could have easily been under 41:30. A further study of exactly how the overworld "enemies'" paths are determined, and thereby avoiding them more often, could bring this time closer to 41 minutes. But I doubt anyone has the perseverance, stamina, or love of this game for that kind of lunacy.
This run is a few seconds away from the Twin Galaxies world record time of 41:50, by Rodrigo Lopes. I have to give huge props to him, because if I hadn't known it was possible to get a time that low, I would have stopped when my time got to 43 minutes. The mere fact that he accomplished such a phenomenal time with no information to go on except the previous run, which had no giant flaws (aside from an ill-timed death) and was five minutes slower, still astounds me. Without the knowledge of his time, this run would never have happened (or if it had, it would've been much slower). Also, thanks to Lokarin for discussing some strategies, and for his initial interest to improve Emptyeye's run.